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- filename ::
quake106.zip
- file size ::
8.67 MB
- author ::
id Software
- description ::
quake 1.06 shareware installation files. includes the first episode of quake, and allows multiplayer support of up to 16 players on the shareware maps.
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- filename ::
quake108.zip
- file size ::
206 KB
- author ::
id Software
- description ::
updates quake versions 1.06 and 1.07 to 1.08.
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- filename ::
Pak1.zip
- file size ::
14.81 MB
- author ::
id Software
- description ::
upgrades shareware quake to registered (full version) quake. simply unzip this file into your quake\id1 folder and you're all set.
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- filename ::
D3DQuake.zip
- file size ::
367 KB
- author ::
some dude
- description ::
if your graphics card has problems running opengl quake clients (glquake, glproquake, etc) try this client. very similar to glquake in appearance, this client utilizes direct 3d drivers in windows to run, which is a little slower depending on your card, but its a godsend for those who's cards restrict them from running opengl and want to play quake in high-resolutions.
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- filename ::
glq1114.exe
- file size ::
393 KB
- author ::
god
- description ::
the last, and most current release of the original opengl client for quake. requires a 3dfx card or any of the new generation graphics cards to run.
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- filename ::
proquake350.zip
- file size ::
554 KB
- author ::
jp grossman
- description ::
complete set of proquake 3.50 files. includes glqpro, wqpro, the proquake location files for using %l binds, and an optional file used for connecting to 'cheat free' servers.
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- filename ::
qw230.exe
- file size ::
818 KB
- author ::
zoid / morbid
- description ::
quakeworld allows you to play only on quakeworld servers. the majority of team-fortress servers are quakeworld, so this is required if you want to play that mod. quakeworld introduces a new networking code that works better for modem players (so i've been told, i hate quakeworld unless im playing tf) and includes both an opengl client and a regular windows client.
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- filename ::
wq100.zip
- file size ::
336.3 KB
- author ::
unknown
- description ::
windows 95/98/whatever executable for quake. allows windowed modes, better networking support, etc.
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- filename ::
glxpro+101.zip
- file size ::
439.2 KB
- author ::
trujen
- description ::
an excellent opengl quake client with all the proquake features plus it supports 24bit quake textures (textures resemble quake3) and high-resolution crosshairs, as well as numerous other features.
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- filename ::
glxpro+_textures.zip
- file size ::
4.58 MB
- author ::
unknown
- description ::
24bit textures to be used in conjunction with glxquake. these high-resolution textures are designed for the deathmatch map dm3.
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- filename ::
glxpro+_crosshairs.zip
- file size ::
4.4 KB
- author ::
unknown
- description ::
around twenty high-resolution crosshairs for use in xquake. view the readme file for instructions on how to install these.
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- filename ::
farena12.zip
- file size ::
6.69 MB
- author ::
David 'crt' Write
- description ::
complete final arena 1.2 client files. required for playing on rocket arena servers. includes all 46 rocket arena maps and sounds.
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- filename ::
slide11.zip
- file size ::
5.46 MB
- author ::
singe
- description ::
this multiplayer or single player mod puts you on a 'hoverboard' on long, ski-slope type maps with jumps, turns, etc. great fun on lans or online in short spurts.
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- filename ::
3wctf301.zip
- file size ::
3.89 MB
- author ::
zoid
- description ::
client side files needed to play on threewave ctf servers. includes maps, models, and sounds. also needed to play on threewave servers is the threewave ctf 4.0 file.
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- filename ::
3wctfc40.zip
- file size ::
6.41 MB
- author ::
zoid
- description ::
additional client side files needed to play on threewave ctf servers. includes maps, models, and sounds.
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- filename ::
silentchat.zip
- file size ::
1.0 KB
- author ::
spectre
- description ::
removes the 'beep' sound that is made when someone chats in quake. i created this a while ago to remove the problem of people spamming text on quake servers, since with this, you dont hear it anymore. also helps minimize distractions during gameplay.
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- filename ::
shaft_thinredline.zip
- file size ::
2.0 KB
- author ::
unknown
- description ::
makes the lightning from the lightning gun a straight bar, aids lightning gun aim slightly by removing distracting wavy lightning bolts. this perticular model is a thin red line, nearly invisible on glquake.
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- filename ::
shaft_yellow.zip
- file size ::
2.0 KB
- author ::
unknown
- description ::
same as the red shaft model, straightens out the lightning model to make it easier to aim. this one is a little thicker than the red one, making it easier to see in glquake.
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- filename ::
dm7.zip
- file size ::
265 KB
- author ::
american mcgee
- description ::
additional deathmatch map that was left out of the quake1 release, excellent deathmatch map in my opinion. this map can also be found on the n64 release of quake.
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- filename ::
locctf10.zip
- file size ::
4.02 MB
- author ::
various mapmakers
- description ::
the l.o.c. map pack contains a bunch of threewave ctf maps. these commonly played maps are pretty much required in order to play on current servers, and contain a few excellent maps, such as red alert, remix, and others.
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